WoW TWW: Viele Buffs und Nerfs für Klassen auf dem Beta-Server (Stand 2. Juli)

 

WoW TWW: Viele Buffs und Nerfs für Klassen auf dem Beta-Server (Stand 2. Juli)

Die WoW-Entwickler arbeiten auf dem Beta-Server von The War Within weiter fleißig am Finetuning der Klassen. Am 2. Juli wurden unter anderem jede Menge Änderungen für Magier, Todesritter und Jäger aufgespielt.

Nach den ersten großen Anpassungen für den Schamanen für The War Within arbeiten die WoW-Entwickler weiter am Finetuning der Klassen. Fähigkeiten und Heldentalente wurden noch einmal angepasst, um vor allem die bisherigen Überflieger wie Arkan-Magier und Unheilig-Todesritter etwas zu nerfen.

Beim Unheilig-Todesritter werden viele Fähigkeiten um 15 % abgeschwächt, während es beim Arkan-Magier und den anderen beiden Magier-Spielweisen neben Nerfs auch einige Buffs gibt. Im Folgenden seht ihr alle Änderungen vom neuesten TWW-Beta-Build (Stand 2. Juli 2024).

The War Within Beta - Klassenänderungen 2. Juli 2024

CLASSES

  • DEATH KNIGHT
    • Hero Talents
      • Rider of the Apocalypse (Frost/Unholy)
        • A Feast of Souls no longer has a chance to refund a rune.
        • Damage from Runic Power abilities is increased by 30% while 2 or more Horsemen are active (was 20%).
      • San'layn (Unholy/Blood)
        • The Blood is Life accumulator deals reduced damage beyond 8 targets.
        • The Blood is Life accumulator can no longer critically strike.
        • Corrupted Blood ability of the Blood Beast deals reduced damage beyond 8 targets.
        • Essence of the Blood Queen's Haste granted per stack reduced to 1% (was 1.5%).
        • Vampiric Strike now heals for 1%/2% of your maximum health for Blood/Unholy (was 3%/5%).
        • Vampiric Strike damage reduced by 15%.
        • Infliction of Sorrow now extends the duration of your disease by 2 seconds (was 3 seconds).
        • Infliction of Sorrow now deals 10% of the remaining damage (was 20%).
    • Frost
      • Icy Death Torrent has had the following changes:
        • Damage now scales with Mastery.
        • Damage increased by 100%.
        • Now has a 50% chance to trigger on auto-attack critical strikes while dual wielding and 100% while wielding a two-handed weapon.
        • Now deals reduced damage beyond 8 targets.
      • Pillar of Frost's Strength increased to 30% (was 25%).
      • Enduring Strength's Strength increased to 20% (was 15%).
      • Long Winter now extends Pillar of Frost by 2 seconds, up to a maximum of 6 seconds.
      • Shattering Blade now increases Frost Strike damage by 125% (was 100%).
      • Shattered Frost now causes Frost strike to deal 65% of its damage to nearby enemies (was 50%).
      • Hyperpyrexia's chance to trigger has been increased to 35 and deals 45% additional damage (was 30%).
      • Rage of the Frozen Champion's Runic Power generated from Howling Blast reduced to 6 (was 8).
      • Smothering Offense now increases auto attack damage by 10% (was 6%).
  • Unholy
    • Clawing Shadows damage reduced by 15%.
    • Raise Dead ghoul damage reduced by 10%.
    • Scourge Strike damage reduced by 15%.
    • Death Coil damage reduced by 15%.
    • Magus of the Dead damage reduced by 15%.
    • Apocalypse ghoul damage reduced by 15%.
    • Epidemic damage reduced by 15%.
    • Festering Wound damage reduced by 15%.
  • DRUID
    • Hero Talents
      • Elune's Chosen (Balance/Guardian)
        • Boundless Moonlight damage increased by 25%.
        • Minor Moon damage increased by 110%.
        • Lunar Calling increases Starfire damage by 65% (was 40%).
        • Lunar Insight increases Moonfire damage by 20% (was 10%).
        • Atmospheric Exposure increases damage taken by 6% (was 4%).
  • Keeper of the Grove (Balance/Restoration)
    • Bounteous Bloom causes your treants to generate 7 Astral Power every 2 seconds (was 6 Astral Power).
  • Wildstalker (Feral/Restoration)
    • Thriving Growth causes Bloodseeker Vines to grow 15% less frequently.
    • Vigorous Creepers increases damage done to targets afflicted by Bloodseeker Vines by 5% (was 6%).
    • Bursting Growth damage reduced by 15%.
    • Developer's note: Please note that the entirety of this change will be applied with next week's Beta deploy but will be present in this week's PTR build.
  • Balance
    • Astral Smolder has a 40% chance to trigger (was 45%) and deals 50% of Wrath or Starfire damage over time (was 40%). Now a 1- point talent.
      • Developer's note: Please note that the entirety of this change will be applied with next week's 11.0.2 Beta deploy but will be present in this week's 11.0.0 PTR build.
    • Stellar Flare damage increased by 10%.
    • Wild Surges increases Wrath and Starfire critical strike by 10% (was 12%).
    • Stellar Amplification damage bonus increased to 20% (was 12%).
    • Umbral Intensity increases the damage bonuses to Wrath and Starfire by 25/50% (was 20/40%).
    • Umbral Embrace's damage bonus reduced to 75% (was 100%).
    • Umbral Inspiration's duration increased to 6 seconds (was 5 seconds) and damage bonus increased to 30% (was 20%).
    • Touch the Cosmos' chance to trigger from Wrath increased to 12% (was 8%) and chance to trigger from Starfire increased to 15% (was 10%).
    • Astral Communion now grants 20 Astral Power on entering eclipse (was 12).
    • Elune's Guidance reduces the Astral Power cost of Starsurge by 10 (was 8) and Starfall by 12 (was 10).
    • Power of Goldrinn damage reduced by 10%.
    • Orbit Breaker calls downs a Full Moon every 25 Shooting Stars (was 30).
    • Sundered Firmament calls down a Fury of Elune at 25% power (was 20%).
    • Convoke the Spirits is more likely to cast Starsurge.
    • Convoke the Spirits will now prefer to cast Starsurge or Full Moon on your current target, if valid.
    • All ability damage reduced by 5%.
  • Feral
    • Convoke the Spirits will now prefer to cast Ferocious Bite or Feral Frenzy on your current target, if valid.
  • HUNTER
    • Implosive Trap cooldown reduced to 60 seconds (was 90 seconds).
    • Steady Shot cast time reduced to 1.65 seconds (was 1.75 seconds).
    • Marksmanship
      • Arcane Shot damage increased by 10%.
      • Penetrating Shots critical strike damage bonus increased to 40% of your critical strike chance (was 20%).
      • Aimed Shot damage increased by 10%.
      • Rapid Fire damage increased by 10%.
      • Trick Shots effectiveness reduced to 65% (was 70%).
    • Survival
      • Mongoose Fury reverted to previous functionality.
      • Flanking Strike range reduced to 15 yards.
      • Flanking Strike is no longer a passive override for Kill Command.
      • Flanking Strike once again gains twice the damage bonus from Tip of the Spear.
      • Bloody Claws has been updated - Now also causes Kill Command to extend the duration of Mongoose Fury by 1.5 seconds.
      • Flanking Strike now costs 15 Focus.
  • MAGE
    • Hero Talents
      • Spellslinger (Frost/Arcane)
        • Spellfrost Teachings damage bonus reduced to 10% (was 20%).
        • Spellfrost Teachings chance to trigger reduced.
        • Arcane Splinter damage reduced by 3%.
        • Frost Splinter damage increased by 3%.
    • Arcane
      • Evocation has been updated - Increases your mana regeneration by 1500% for 2.8 seconds and grants Clearcasting. While channeling Evocation, your Intellect is increased by 2% every 0.5 seconds. Lasts 20 seconds.
      • Mana Adept is now learned automatically when specializing in Arcane.
      • Arcane Missiles damage increased by 20%.
      • Arcane Barrage damage reduced by 10%.
      • Arcane Orb damage reduced by 15%.
      • Aether Attunement damage bonus increased to 150% on primary target and 100% on nearby enemies (was 100% and 50% respectively).
      • Arcane Blast damage reduced by 10%.
      • The position of talents in Gates 2 and 3 have been changed.
      • The following talents have been removed:
        • Chrono Shift
        • Crackling Energy
        • Siphon Storm
        • Improved Arcane Missiles
    • Fire
      • Pyroblast damage increased by 5%.
    • Frost
      • Flurry damage increased by 10%.
      • Frostbolt damage increased by 10%.
      • Ice Lance damage increased by 10%.
  • MONK
    • Brewmaster
      • Elixir of Determination reduced to 50% of recently Purified damage.
  • PALADIN
    • Retribution Aura has been removed.
      • Developer's note: As part of our process of examining raid buffs, we've come to the decision to remove Retribution Aura in order to reduce restrictions on group compositions. We believe that the utility options additional Paladins are able to bring is sufficiently valuable without becoming oppressive.
    • Auras of Swift Vengeance talent node replaced with Crusader Aura.
    • Retribution
      • Expurgation now lasts 9 seconds (was 6 seconds).
      • Templar Strikes now only has 1 charge (was 2 charges).
      • Templar Strike damage increased by 50%.
      • Templar Slash damage increased by 125%
      • An issue with Art of War (Blade of Justice reset) triggering more than it should has been fixed.
  • PRIEST
    • Hero Talents
      • Voidweaver (Discipline/Shadow)
        • Entropic Rift now properly scales its damage up when it grows from casting Penance or Devouring Plague.
        • Entropic Rift damage reduced by 25%.
  • WARLOCK
    • Hero Talents
      • Hellcaller (Destruction/Affliction)
        • Xalan's Cruelty has been redesigned - Shadow damage dealt by your spells and abilities is increased by 2% and your Shadow spells gain 10% more critical strike chance from all sources.
        • Xalan's Ferocity has been redesigned - Fire damage dealt by your spells and abilities is increased by 2% and your Fire spells gain 10% more critical strike chance from all sources.
        • The icons of Xalan's Cruelty and Ferocity have been updated.
        • Developer's note: We've redesigned Xalan's Cruelty and Ferocity for clarity purposes as it was unclear that Shadowflame effects should benefit from both damage increases and both critical strike chance increases.
    • Demonology
      • Your Felguard now charges its target when using Soul Strike.
      • The Houndmaster's Gambit has been moved to row 9.
      • Flametouched has been moved to row 10.
      • Shadowtouched has been moved to row 10.
      • Sacrificed Souls has been moved to row 5.
      • Developer's note: We've adjusted the pathing of several talents in the bottom section of the Demonology tree to resolve issues where a talent could be chosen and have no functionality if another talent wasn't taken. In addition, your Felguard now charges when using Soul Strike. This is restored functionality that Soul Strike lost after becoming a pet ability rather than a player ability.
  • WARRIOR
    • Hero Talents
      • Slayer (Fury/Arms)
        • Fierce Followthrough now grants 10% additional damage to your next Mortal Strike/Bloodthirst (was 15%).
          • Developer's note: Please note that the entirety of this change will be applied with next week's Beta deploy but will be present in this week's PTR build.
    • Arms
      • Blademaster's Torment now grants 8 seconds of Sweeping Strikes instead of the full duration, however this 8 seconds will be added to any existing Sweeping Strikes (and vice-versa) similar to the other Warrior Torment talents.
        • The tooltip will not reflect this change until a later patch.
    • Fury
      • Rampage damage increased by 15%.
      • Raging Blow damage increased by 10%.
      • Improved Raging Blow's chance for Raging Blow to reset its own cooldown increased to 25% (was 20%).
      • Bloodthirst damage reduced by 10%.
      • Odyn's Fury damage reduced by 15%.
      • Crushing Force now gives 2/4% Bloodthirst critical strike chance (was 5/10%).
      • Fixed an issue that caused Crushing Force to increase Bloodthirst's damage by 10/20% instead of the listed 5/10%.
      • Reckless Abandon's Bloodbath damage reduced by 26% and Crushing Blow damage reduced by 3%.
      • Developer's note: Please note that the entirety of these changes will be applied with next week's Beta deploy but will be present in this week's PTR build.

PLAYER VERSUS PLAYER

  • CLASSES
    • SHAMAN
      • The following PvP talents have been removed:
        • Traveling Storms
        • Seasoned Winds
      • Elemental
        • New PvP Talent: Electrocute - When you successfully Purge a beneficial effect, the enemy suffers Nature damage over 3 seconds.
        • New PvP Talent: Shamanism - Your Bloodlust and Heroism spell now has a 60 second cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 seconds. In addition, Bloodlust and Heroism is no longer affected by Sated or Exhaustion.
      • Enhancement
        • New PvP Talent: Electrocute - When you successfully Purge a beneficial effect, the enemy suffers Nature damage over 3 seconds.
      • Restoration
        • Living Tide now reduces the cooldown of Healing Tide Totem by 45 seconds (was 60 seconds).
        • Lightning Bolt damage increased by 44% in PvP combat.

Unter den Klassenänderungen finden sich auch die angesprochenen Schamanen-Änderungen, die wir euch separat aufgelistet haben. Falls ihr als Schamanen-Spieler noch nicht zufrieden mit diesen Änderungen seid, solltet ihr keine zu voreiligen Schlüsse ziehen. Denn trotz vieler Anpassungen sind die Arbeiten am Schamanen noch Work In Progress.

Quelle: Buffed